Hello Greetings to all Members.
I am absolute Beginner. My First Project to learn is a Platformer Game.
And Sorry my English is bad. I try to learn it as soon as possible.
Now I create my first enemy who can Shoot a Ball. At the moment when Player is 400px in near of Enemy, Enemy create the ball and shot it. It works but there are to many balls, it look like a Laser.
I want one Ball every 3 Seconds!
If I create a new Timer Enemy don’t create the Ball.
If I clear Condition it Works in Laser Mode:-)
That’s my Problem.
Thank you have a nice Day!
raaktiv
Welcome to the forum. Timers need to be started to work. Most of time you can just use a at the beginning of the scene condition and a start (or reset) the timer action. Unless you need to wait for something else to happen first.
I just posted this to a different thread.
This was to spawn enemies. It checks the # of instances on the scene and if <= 6 it chooses a random SpawnPoint object as the spawn location. You don’t need to check the instance count all the time but it helps with enemies.
Hello Keith_1357
Thank a lot for your Help ! But I need to understand why the Time don’t Start if I do it like I do.
Timer should Start if Player is <400 pixel to New Sprite 2. Or think I wrong?
Your Solution I need to try out at a later Point of my Project.
Thank you have a nice Day
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Hy Keith_1357
Ohhhh It is solved. Hahahahaha
I looked at your Picture long Time.
Bamm… I check it and make a copy:
Start (or reset) the Timer “E3T” to At the Beginning of the Scene and it Works!
Thank you Keith_1357
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