Bubble
December 28, 2023, 10:55am
2
Hi TrinityNeo, there might be something in your game causing it to use a lot of resources which will affect how well the timer is counting. When I had a similar problem this advice was helpful.
Effects can take a toll too.
You can also run it through the debugger, and use the analyser to get an idea of where most of the processing is taking place. The analyser will also break it down to event groups, so using a few of these helps narrow it down when indentifying the bottle necks.
Also, some good info here
To clarify, Timers are just timedelta between frames added to a single number (the timer name).
They have always been impacted by game slowdown below minimum framerate, so if your game drops below your minimum framerate on one system (mobile) but doesn’t on another (pc), the system that didn’t drop framerate will have the more accurate timer (and therefore increase “faster” than the other).
I don’t believe they should be impacted if you don’t drop below the minimum framerate though.