I donāt think thereās a need for the āAt the beginning of the sceneā event
@piyushpalawat99 it doesnāt works also after removing āAt the beginning of the sceneā event.
@HarshRajSinghania Is there a reason you are using an object timer rather than a scene timer?
@piyushpalawat99 thanks for your suggestion to use scene timers.
Is the problem fixed?
@piyushpalawat99 I am not sure I will check when I am on my pc
Nothing is correct here
Each block is executed each frame, you do :
- reset a timer already at 0
- init a var to 60 , and change text to āTime Left:60ā
when time is more than 1sc you reset your timer but he is always to 0
and you do -1 to your var.
next frame you do same.
Then your variable is always =60
and timer have not time to up, he is always reset so always 0
You need init your variable just once time, not every frame, and you donāt need to reset when you start scene.
(Timer inside object is a good use of case here)
Wonāt replacing the first action with Do = 60 to scene variable TimeLeft
be enough?
Thanks @Bouh I found what is wrong. The problem is now solved.
@HarshRajSinghania Please post your solution here to help future users
Is the reset timer action at the beginning of the scene really needed?
@piyushpalawat99 not needed