There are no events to unflip the Player_Test object.
Flip doesn’t mean to flip it in the opposite direction to what it is. It means to flip it so it’s opposite to how it starts off. So if a player is normally facing left, then flip makes it a mirror image so it faces to the right. No amount of further flipping will cause it to face it’s original. For that, you need to set flip object to “no”.
All you do when then player is not rotated towards the enemy is horizontally flip the player. But there are no events to reverse this
@MrMen is right. I also had this same problem with one of my own games.What i did was that i just added raycasting to angles 180 and 0(left and right).and if the raycast detected the player it would tell the enemy to flip(if the180 degree raycast detected the player).