Hi,
Please look at below events and suggest fix, thank you!
SavantSavior
First of all, I don’t think the condition is right. “Interactions activated” means that the slider is able to be moved. Or, if deactivated, the slider is “locked”. It seems like you want the condition “Being dragged”.
Second, the result might still not be desirable since the event is going to fire every frame. This will result in the sound being restarted every frame (since it is using a specific channel). Basically while dragging you’ll just get a “buzz” of the very first piece of the sound repeating at 60fps.
In order to prevent that, you would either need to sound to fire selectively (such as when mouse button is released), or have the sound playing on a loop.
Hi,
Changing to: “Being dragged” fixed it.
Thank you.
SavantSavior