So I’m working on a cooking game and I’m trying to implement physics for the player to “shake” things in a frying pan, similar to this:
I know I need to put an invisible “ring” of objects around the edges of the pan to simulate walls, but they don’t stay stuck to the pan object when it’s being dragged. The pan has draggable behavior and the walls have sticker behavior to stick to the pan + physics2 behavior because the egg needs to bounce off them. With physics off, they stick perfectly, but with it on, they bounce around like elastics while dragging the pan around. I made an egg object too with a custom collision mask outline the edges of the texture, but I haven’t put physics on it yet because I’m unsure if I need friction joints on the egg and the pan.