Why isn’t the X offset that causes the clouds to move from right to left working?
The sprite in question was created as a tiled sprite.
It’s only being ran once (at beginning of scene), you need to run it over multiple frames.
To expand on what @weadsy1 has written, the change offset is in the “At the beginning of the scene
” event. Which means it is only run once when the scene starts up.
To fix this, move the X offset change action into a new unconditional event.
Yes, we’ve solved that problem, but the offset image breaks off as it moves and doesn’t come out any further. Why?
What do you mean by that?
A sprite is made up of rows of pixels. That the offset does is determine how many pixels from the origin to start drawing the image. When the drawing of a row pixels reaches the right edge of the image, it starts again from the left until it gets to the offset distance in.
Everything is still drawn within the bounds of the original image, it’s just the position of all the pixels have been moved.
For anyone interested in an example, if this is the original image:
with origin at the top left and an offset at the top left of the “U”, then it would look like:
Thank You! Good!!!