Hi ! I didn’t know where i should say this , so if this is a wrong topic in here . . .
FEATURE:1 : so i create an sprite and give it a pic after that i don’t like that pic and i want to change it but that sprite is in other scenes too (not as global) so i change the source i mean the pic ( i replace new pic instead of old pic ) but the sprite still uses the old pic till i click on the sprite then double click on the animation frame that i cha nged can u guys (or girls) make a refresh button or just make refresh on click on the scene . . .
FEATURE;2: i make a pic with 200 * 300 (or anything else) but the real pic is 150 * 200 i mean i just used 150 * 200 pixels and others are empty so can you do something to pic load as used pixels i think gamemaker or godot or unity have this option (i mean if u don’t understand what i mean) let’s show u some pics . … :
this is the pic:
and the red lines are pixels should ignored :
and this is should be the picture and the blue lines are the … um . … like the blue lines in 1&2 picture
I used piskel for using pics !
BUG:3:and maybe its just my system but when i use a pic the resolution and quality will decrease
FEATURE:4: when i want export game i should login my account and everytime i open gdevelop i should login again (maybe there is a remember me but i didn’t see it if it’s like that so silly me and sorry )
QUESTION:5:for exporting the game i should turn on vpn (i live in iran ) so i wanted to know is it from u or us ? cause i can use ur sites without vpn and if it’s from us pls tell me to just send them a request . . .
6: (((don’t waste ur tine on this))) i use orange line to just dont let the player go in there and i make them with code (it’s ez acctually but i though it’s better to say it) and blue make z-order of player more than the sprite that is under the player
like this :
can u do womethn to just change the sprite when we create it
FEATURE:7: can u add a fullscreen , that the exit button and minimize and other things dont be
FEATURE:8 : and can u do something to use some of a photo like gamemaker u know theres a big pic with a lot of things in it like tree house and … and u can just take the tree and use it . . .
Srry for bad english and grammer and these things !
and srry for this long topic
ty for reading this
ty for making gdevelop
Edited >>>
5:and if it’s from us can u say whats the name of server or website that gdevelop desktop connect to for login and upload
BUG:9: when i use ctrl+x or ctrl+c or just moving a full event with the actions and conditions the order of them will change u know the first action goes last and otherones are like this
FEATURE:10: can you make a condition if dialogue branch has been visited (after visiting all of the lines of a branch) ?? there is a condition but it will do the actions after the title visited ,
FEATURE 11 : so i do this with code by now but it could be good if u create some action or idk something that make it easier a black fadeout and fadein screen for change the scene and other things to use . . . (or maybe u have this thing and i didn’t notice )
FEATURE 12 : a lighting effect i think u had it in gdevelop4 i use 2 effect to have ligh but it’s not good looking
FEATURE:13: a live preview that we can change the things while we are editing codes and see the effects everytime i do something i should close the preview and open it agn
FEATURE 14: a action for making maximum slot of inventory
FEATUR 15 : for mamin a visual inventory u can add a empty object that connected to inventory maximum slot like if maximum slots of inventory is 10 then a object with 10 empty (nothing or null) add on object list and every empty of it represent a slot on inventory
(this one was ridiculous u can ignore it)
PLS if one of the developers is reading this pls say something like ok we will do it or we try or something else cause i just want to know that if u dont have time for this or javascript cant do this things or any other reason cause i think developers didnt see this and i come here and upload this topic agn and agn till one of developers see it . . .
ty agn