First of all huge thanks for the great community and all the people working hard to make this program shine .
Some things to keep in mind in the future :-
1- An “auto save” feature … where the project just save in another file “every 5 mins for example” while you are working so for example if the project lagged or bugged … your progress is still there . cause i lost 10 hours of work in a game i was working on “this happened last month i think” and it was just frustrating to do all that work again .
2- “Save project as” is greatly needed in Gdevelop 5 .
3- When i click on an object … i need to see what var. it has from the properties menu . it’s annoying to search for the object then right click on the object then var. to see it . why not just put it there ?
4- The ability to set your own grid size “it’s always at the default 32*32”
5- “BUG” There is a bug that occurs randomly and it’s just super annoying “you can try it out” … if you changed the name of an object or copy and past an object … the whole program will just “crash” … yup … i had to restart the program so many times because of this “i think it happened when beta 47 got released” … really hope someone fix this .
6- The ability to pause many scenes not just one .
7- This one is important " The ability to drag and drop scenes so i can for example drag scene 1 which is under scene 2 and drop it on top of scene 2 so when i test it scene 1 will start then scene 2 "
8- In resources i need to be able to zoom in and out the object i choose … for example what if i’m making 88 game or 1616 the object sometimes is really hard to see .
9- The ability to drag collision points with just mouse “this is so important … makes life so much easier”
10- Don’t know if this is possible but why not add the ability to make folders in objects editor ? … so you can for example make a folder called monsters … another one called platforms and so on … it will make it much easier to find the object you are looking for .
I will add more if i find any more ideas / Bugs …
Have a nice day