Sound effects have almost 1 sec delay on phone, music has about 4 sec.
I play the sounds on 3 different channels (in case that gives any info about the delay)
Has anyone noticed anything similar?
And is there an optimal way to use sounds in Gdevelop?
You can try to load the sounds in the scene that comes first on your game and stop them in the same action. Then you can play the sounds of a channel later. Be sure to unchech the “Stop music and sound on startup” on the scene properties.
Thank you. It solved the music delay problem!
Though the sound effect delay continues, maybe I should try compressing the sound files to see if size plays a role in this.
Anyway, I appreciate your help, half the problem is now solved.
Hello, are you able to find a solution for the delayed sound?