I got a serious problem to play sounds within my game…
I checked the Name/ Path/ Format etc. everythink’s ok so far. (preview within GD is ok, too)
If I compile the game the sound won’t play at another system. only at the system I compiled with its working without probs…
I am able to get the sound working with this workaround:
I delete the whole path within the code of GD except the name of the file (preview won’t work at this point because GD can’t find the file now). then I compile this project and copy the soundfile besides the compiled exe. this leads to a playback. …
But this can’t be a workaround for large projects with many sounds. I can’t delete all the sound paths within the game (and then won’t be able to preview the sound in GD)
In case I am not fully aware of the correct workflow and the issue sits in front of the computer (as usually) , then enlighten me, please for me it sounds like a bug…, or at least a missing feature