Sound issue - Solved

I have encountered a strange issue which may be a bug or, let’s face it, something I’ve done wrong.

I have a menu containing different scenes acting as menu options, where I have a sound effect when hovering buttons. To do this I’m using scene variables, and when I preview all scenes separately everything seems to be in order, but when I compile the game and run it I get the sound only on one button in one of the scenes, even if I’m using the same setup in all scenes.

Anyone know what could cause this?


OK, I figured it out, and as expected it was my own fault I guess. I did som search and replace in the event editor before, and in some places the path to the sound used changed to lowercase letters.