What I would like: I would like a sound system like this:
It would work like Patcher from FL studio.
The >|, is input, like variables, and works whenever an event activates the sound system. When it is activated, it starts the sound process.
The ♩, is a sound file, and has 1 stat, the file.
The |>, is the output, and is activated when everything else is done. When it is activated, it plays the sound in-game.
In this case, three sounds will be played
The \, is a chance, and has 2 stats; amount of outputs (always set to connections made), and chance for each output.
In this case, there is a 50% chance for each sound file to be played.
The , is a volume amplifier, and has 1 stat, the new volume.
In this case, there is a 50% chance for the same sound to be played, but at a different volume.
The green block, is a prefab, and the below image, is what is inside.
In this case, 2 sound files will play.
The prefab can have a custom color and symbol.
Of course, these are just basic “sound events” and are small snippets of what the sound system could be used for.
I have to go to bed, and will give reasons tomorrow, and more about how it would work. think about it, but don’t give a yes or no until I have explained the next part.