Hello all, this is my newest post and question in 3-ish years.
I was on hiatus focusing on school, but now that i am having summer break, i started coding again
I’m making a Space Invaders replica, but i can’t seem to figure out the color overlay. You know, the actual taped(?) overlay on top of the CRT screens of Space Invaders machines?
How do i emulate that on GDevelop?
Extensions? or is it something already built in the base app?
something like this? this is the color overlay, but visible. it’s invisible in game, but the overlay makes it colorful
a few examples i can think of: the UFO is actually white, but with the color overlay, it’s red. Also, when the aliens shoot or bomb, the color of the bomb is white until it reaches the “green” part of the overlay.
I already tried making an overlay sprite and lowering its opacity, but that doesn’t seem to work, just makes the background have color. The sprites however, are still white.
Ok.
I am not competent to give a response because not confronted to this aspect but i think there will have somebody on this forum who will can.
However, i don’t think a extension is absolutely needed for that. Look at effects by example.
can’t you just create a layer above the base layer and create two objects - a green rectangle and a red one. overlay them, and set the opacity to about 40 percent?
is it a Windows PC? What happens if you use Snipping Tool, snip an area of the screen and then paste (CRL + V) when the cursor is in this thread’s message?
But you’re not. You’ve omitted describing the events that check the variable color variable of colorsw and then potentially change the animation of the overlay sprite. What do those animations look like?
BTW, you do not need a trigger once on a “Beginning of scene” event. By definition, the beginning of scene only happens once whenever the scene starts up.