Speed of a platform object behaviour

Be able to know the actual speed of an object with the platform object behaviour.

For example, if an object with that beheaviour is falling, using the “velocity” inside “objects” it returns 0.

+1, I had to manage it by using a variable and setting variable value to velocity… It works to track speed by players inputs… But unfortunately not when falling !

there are a lot of settings in extensions (platformer, physics and particules) that we are not able to get.

That’s because the default movement system (All objects > Movement) is not connected at all to the behaviors.

Well that’s because I am writting here and not in bug, just a feature request.