Splatoon like coverage?

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Im making a shooting game that when the floor is shot, It creates a puddle of paint on the floor. Id like it to match the angle of the surface its on. I dont know if its an obscure behavior but i dont even know where to begin

i assume youre trying to do this in 3d, not 2d? because id have no clue where to even begin either. i dont even know how nintendo did it.

Im trying to do it in 2d Haha

oh..thank god. but then, what did you mean by “match the angle of the surface its on”?

Like if the bullet hit a staircase it would match the stairs slope

but how does that work in 2d? hang on what perspective is this? top down? side scrolling?

Uhhhhhh Idk what its called traditional 2d left right up down platformer

…that still doesnt help. you mean like, side? like, mario perspective? or original zelda perspective

Are there platformers in the zelda perspective? I mean mario

pardon?

I mean Is there any platformers in the zelda style

WERE GETTING OFF TOPIC, Yes the mario style

nope dont think so. anyway okay cool, platformer. let me think of something…and rq, how are you planning to build out the map? this is important, it changes the approach

You could just create few splash images

And create them on the floor in place of where it should land
Change its scale to 0.1 and then just idk tween it or something to 1or more

And then for players you could use read pixels extension
And check on what color floor SOME point of player is

Its a 1v1 Shooter with platforming

thats not what i meant. i mean how will you actually create the platforms in gdevelop that you play on.

It would just be a solid grey sprite with the platform behaviour