Well, you can make a monospace font on one sheet and than cut it into sprites through Convert Image → Decompose spritesheet in Game Develop. I’m not a fan of monospace fonts, they look not so neat, so I made my fonts in more hemorrhoid way.
Also, I figured out how to drastically improve tags system. Like tag with container, for ex. {color=red} or {delay=3} instead of that crap {[speed0]}
I just need cycles. Cycles… Cycles… x__________x
That’s a good one, but I feel it’d be better if it would be an extension. Not only sprite fonts may bypass unicode limitations of GD games, but you can do all sorts of cool things with them, like gradients, outlines, shadows, etc.
I know it’s been a while this topic hadn’t any reply or anything but I was wondering if you could make so all the text appears at once instead of it “writing” the letters?