Hello everyone. I’m new to gdevelop community and I was designing an arcade game prototype. It looked good until I exported it mobile. Here some Sprites are black. I found out that splitting images works. But one of sprite revolves around another object and cutting it into pieces made it worse and there are two separate objects instead of one but sprite appears. How do I work my way around this? Please help I’ve been stuck on this problem for a month now.
Did you try to reduce size?
The reasons can be multiple and there are probably others.
I’m thinking of:
The image is too large (more than 2048px)
The image uses a special color format.
Example:
The image too few bits (8bits/layer,16,32)
The phone is old and the image is not well rendered by the graphics chip.
Android OS is old.
Can you zip this sprite and share the zip file?
(It’s important to compress the file! not just upload here)
No but need that size. Is there anyway to preserve size
4960×3508 is not large, it’s MEGA HUGE, why use a big sprite like this ?
I didn’t know the conventions. I thought it might work. How do I make this work? Should I redraw the image in lower resolutions?
Had same “problem”, you must reduce size as suggested 512x512…maybe 1024x1024 up to 2048x2048 can work. Make some tests.
Thank you, I’m out of trials for today I’ll try tomorrow.
Android support to 2048px max, but 1024 is enought