Hi Devs,
I’m trying to create a game where:
- Player holds L mouse button
- new sprite ‘beam’ is created (once), which then moves towards your cursor & stops. (this part works apart from stopping).
If mouse released, the beam, returns to the player. (this doesn’t work).
The idea is… the beam is a tractor beam, and it catches objects in its path and takes it back to player… this I’m still workng on.
I created a scene var to limit the number of times the beam can be used - still working on this also.
UPDATE: I’ve cleaned this bit up.
So what happens now is it just stops when LM released.
UPATE:
I’m a serious noob - please help.