Sprite, Tiled Sprites e Layers

is there the possibility of making sure that the Sprites of a Layers with PlatformerObject behaviors do not interact with the “tiled sprites” positioned on another Layers?

Basically I want to create a platform where only the Sprites of that Layers interact with the “tiled sprites” of the same layer (then stop), while the Sprites of the other Layers are not affected (and can pass over)

If you want to filter by layer, you are supposed to add a layer condition, but some things are automatic…
You can disable the platform/er behavior when you don’t want it.

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thanks Gruk, I had already seen in Wiki and in this forum that it was not possible. I’m trying to get that result not by working on different “Layers”, but by using variables … let’s try :slight_smile:

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