I’m currently prototyping a stardew like game and I was wondering if any of you could help me figure out how to make a day system like there’s a timer every day you do stuff and when you go to sleep it calculates the money you earned that day and carries it onto the next day?
What have you made so far? It seems like the way you explained it is exactly how you would implement it in Gdevelop. You could just have a global variable that adds up and stores smaller values when a scene timer reaches 24 minutes, something like that. You can tween the lighting in the scene depending on the value of the timer as well.
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