Stop all sounds action

I would like a stop all sounds action for the simplicity of not having to stop many active sounds individually. Also it would stop sounds that aren’t on a channel, something that doesn’t currently seem possible.

5 Likes

I agree - on a game i did last year using loads of sound channels - i had stop them all individually - possibly i could have used a repeat event and a variable but ‘stop all sounds and music’ would have been great. Also sometimes music from one scene carries onto on the next scene sometimes, particularly on ipad. it might help with this.

2 Likes

This 10000% it would be very usefull, right now I have to do it for every channel and it’s too time consuming

2 Likes

I support this. Actually surprised that is doesn’t exist.

1 Like