I have an object following another on the x axis but it keeps falling on the y axis. (I’ve added a force for it go downward) But when it hits the floor I want to stop moving down, but not left or right. How to accomplish this? Thank you for reading and/or helping.
Try adding the separate action to move object away from floor.
Or stop applying the Y force once the object is at desired Y.
Would I use the “Stop object” action. That would stop the entire object. Would I then just apply the X force again? Also is there an action that only gives X or Y force or can you just leave the other blank?
Stopping the object may not be enough if you don’t stop applying force to it.
Hard to give you a good answer without seeing your events, though.
Well thank you for the help. Yesterday I did figure out my own way to do it. I was like brainstorming for a few hours : ) Then today when I woke up I realized I forgot to save, but thank fully I quickly got everything back in to working order.
Nice.
Maybe you’d like to share your solution for future readers.
Yes ofcourse. My solution may not be the best but hey, it works. So I was making a system where I purchase something and after place it down. I wanted there to be a “shadow” of the building under my mouse so I did not always have to pixel perfectly place on the ground. My issues at the time of the post was that I was adding a permanent for my building to do down, but I scrapped that idea. Instead I made it so that the shadow hovered a certain distance from the building my mouse was holding.
So “Farmshad” being the shadow and “Farm1hov” being the farm that is locked to my mouse like this: These are in the same event with no conditions, and all I did was make it so when the shadow collided with the floor it would seperate the 2 objects. Like this: . I also have a system that when my mouse hits the floor the current shadow is deleted and new is made on the lower floor. So I can build on other floors. This is the result: