Hi, I’m using the object spawner extension for creating enemies and once I’ve created the 3rd enemy I need to stop the generation of the first one.
You can do it in a couple of ways.
- Create a timer for each enemy type. When the 3rd enemy is spawned, reset and pause the timer for the first enemy. Or
- Add a second timer condition to the spawn events to create a range of time in which to spawn the enemy. So for the first enemy, add the condition
The timer "spawn" < 30 seconds
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You’re right, I hadn’t thought of that! Thank you
