I was planning to create a keypad puzzle that’s similar to survival horror games where you have to enter the right code to gain access to places/items/weapons etc. The problem however is that I don’t know how to make the text display (which is placed on top of the keypad) simulate the buttons that I pressed. My plan is to restrict the text display from depending on the keyboard, and instead to rely on the buttons that were shown in this image:
Any ideas?
(Also, all of the buttons are in the same object. It’s just they just have a different animation)