I think that working with svg files(vector graphics) can reduce final file sizes a lot. I do not know if it’s possible, but SVG files have "a kind of " XML structure, as is the Synfig animation files.
There is a opensource code that converts synfig animated files( sif) to html5. The name is EaselSif. github.com/haramanai/easelSif
Well, just suggesting that maybe if we could work with vector graphics and animations… could be a big jump compared to other engines.
Hello. While I’d like to see usage of svg as well, both SFML (native games) and Pixi (HTML5 games) are raster (bitmap) engines, meaning Florian would have to make his own rendering routines for SVG sprites or whatever it would be. I’m not sure if it’s worth the effort.