Swiping Movement Game

Thank you, that seemed to do the trick. I think finally I am trying to make the car continuously travel until it hits a wall. I have been experimenting with using bounding boxes to compare positions to either simulate a key press or stop the car. The limitation of this is that there are walls on every grid height therefore comparing them returns the same value as the car is on, and won’t move the car. If you have any ideas as to how this could be implemented I would be very thankful. Again here is my updated events: