Hi mates for my new game I have a run animation and runshoot animation so when the character is running and z is pressed I want to synchronize the two animations for instance in Conartruct2/3 there is an specific action to do this (play from current frame)
If I’m running and press one time the (z) then is good, but if I press (z)(z)… repeatedly then only the first frame of the runshoot animation plays
See here
Here the events involved:
Shoot logic
Floor logic
As you can see I’m trying to save the current frame and pass that current frame to the next animation but it doesn’t work as I expect to.
Thanks for your help.