So the player is moving right (platformer behaviour) and playing a running animation all the time you hold down L, but if I press P at the same time (so I am pressing two keys), he carries on running but plays the taunt animation instead until I lift my finger off P and his animation goes back to normal running. Here’s how I did it:
Your sub condition doesn’t have any conditions, so you may as well put the action, ‘Play the animation of Sonic’, in the main event above it. I don’t fully understand what all your variables are trying to do, but hopefully my suggestions are helpful.



