I have searched the forum for this so if I missed something I am sorry.
In my previews, my text displays fine. I’ve been packaging and testing my game on my phone and the text in menus and things like that just displays as a black box.
It’s weird because I have multiple scenes that use text. Actually my game uses a lot of text, it’s sort of a text-based game.
Some of the objects work and some don’t, and everything is the exact same on all of them. That’s really the mystery.
I can send specs if you want, but they are basically just regular text objects, size 58 text. Color black, which is the same color as the boxes that it has turned into.
The black box is basically just as big as the text box, and it’s solid black.
One other text object in another scene simply failed to appear altogether.
Has anyone ever encountered anything like this?
Do you think the fact that all the text objects have the same name would have anything to do with it? I figured that the scenes being different, I could name them, for example “Story” or “Dialoge” in each of the scenes.
I’ve been using a lot of the same names for the text objects over and over again… Is there a chance that could be the reason?
(Other text objects seem to be working with identical names. But I guess those ones have bold or italics? They exist on the UI layer as well. I don’t know.)
Thanks in advance for any insight into this. I’ve been looking at this for hours, double-checking everything. It looks like everything should work to me.