Texture Orientation

I’m trying to make the walls in this game have the same orientation, instead of being different on each side of the wall.

This is how it looks now:

I know I can use different textures for each side of the wall, but that would take too much time, and would be very tedious to do.

If you the answer, or any suggestions, please reply.

What do you mean with that, and how does it relate to the image you’ve posted?


Welcome to the world of development, where sometimes the “tedious” are a pill you’ll have to swallow.

What is so tedious about using different textures for each side and what do you mean by that? Is the wall object a 3D box, or are you doing something else?