Texture particle angles

What if for texture based particle emitters, you could set it so each particle was in a specific angle, instead of it being based on the direction it’s going?

(Example: the texture for the particles is an arrow, but they’d always be pointing up no matter what direction they’re moving in)

Particles are small pieces of something, so they shouldn’t need a specific angle.
I recommend that you would use a custom object spawner in such a situation. Full objects like arrows would usually need a body (hitbox) anyway. :thinking: