The Amazing Space Dragons - Open Testing

Time to save the galaxy along with your dragons.

Hey guys!

I’ve been dealing with an inspiration block for a while, so I decided to roll out my Android game for open testing to break the ice. Maybe spark that flame again, or shut it down completely.

You can download it here

play.google.com/store/apps/details?id=com.digitalgames.theamazingspacedragons

EDIT 1
You can now play the game on GD.Games
Please give it a try from here if you are unable to download it from Google Play Store.
THE AMAZING SPACE DRAGONS | Play on gd.games

This is just open testing so many things are subject to change before the actual release.
Every download is honestly appreciated. Reviews and suggestions even more, so don’t hold back and tell me everything that sucks so that I can fix it.

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Could you make it playable on gd.games?

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Actually I was planning to, maybe in some days once I finish the newest update.

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@zGameCreator

Good news, you can now play the game on gd.games!

Well, kind of. As this game was designed for Android, it may be a bit harder.

But hey, I managed to get a high score of over 100k on my computer, so why can’t you? :slight_smile:

THE AMAZING SPACE DRAGONS | Play on gd.games

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Hi DSM, I played your game on gdgames. Haha, I read your comment there that most of the plays are your test plays, that’s crazy that dev plays all get counted.

My feedback, firstly, there were 3 loading screens before I could play and it took about 5 minutes for them to load. Maybe there was a temporary connection glitch, I don’t know. Or are your sprites/other assets really big in file size?

The second loading screen looked stretched and made the writing hard to read. I wasn’t sure, but the title screen looked a bit stretched too. I chose the first gameplay option and then there was another loading screen.

I’m not really a gamer type of person so my feedback is probably not relevant. I didn’t actually know what to do or what I was meant to achieve. I just randomly clicked and died or something very quickly. I chose retry and then there was another loading screen.

This time I realised I was meant to move the player object. But I didn’t know which things I was meant to be firing at or avoiding or deliberately colliding with. You might say, well you could learn from your score what’s good and bad. You’re right but I tend to be very focussed on one thing haha and don’t notice things on other parts of the screen. Which is a me problem for sure.

Could there be some kind of help system to know what things are good and bad? I know help systems are annoying to make so maybe you could have some kind of visual in game reaction/feedback effect for the first few collisions with each object type? Something that clearly shows whether it was a good or bad thing to collide with/shoot. Or get smarter players than me haha.

The visuals of the gameplay were creative and beautiful. But I feel like I’m going to be overly critical here, for me, the title screen with the play button (shown in your first post) is really bright and not representative of the game. All the intense colours meant I didn’t know where to look especially as it was so full of things. The menu screen between retries was also difficult to get a sense of what was important because of a lot of colours. Have you thought about making the title and menu screens more like the game itself - less colours, less objects and some of them a bit muted in colour?

As for the gameplay itself, it was very smooth, well done. I played on a laptop. I realise it’s intended for a phone where keyboard control isn’t an option but I thought the lack of wasd/arrows/onscreen joystick thing was great. Just moving the mouse to control player movement was easy and fun.

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Hey! I play tested the game and it is pretty fun! There is a few small things I found that could be changed but other then that it was really good!

1: A tutorial section / level
I get that this was made for mobile, but it took me a minute or two to figure out you had to drag the character.
2: Loading screen
The loading screen at the beginning takes a very long time.
3: Bug with text
Some of the text gets covered up by the buttons. (See Picture Below)

Other than that, the game is pretty fun! I did only play it for a few minutes so there could be some other bugs I missed but I think that it is a well designed game!

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I liked it!! I thought it was pretty easy to get your head around what to collide with and what no to. To my eyes as @Bubble says, some of the colours need muting a bit, but sadly I no longer view the world with a child’s eyes and so the colour preferences of a man of my years should perhaps be quickly discarded.
I didn’t notice any obvious bugs!

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I wont lie @Digitalstickmans, I :heart: the Game!
One thing i really like about the main menu is that the buttons, the images, nothing is still, it has a effect, or a shine, Very awesome game! Im thinking though. you should add a starter tutorial at the beginning of survival, and put a
button for tutorial at the start or no. Also the ad button does not work, unless its not supposed to. But really, Imagine a Dragon called : zGameCreator! or : petlimpet. that would be a good one lol. You should make on of yourself.
You could call it StickMans!


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Thank you a lot for the detailed review, Bubble! :face_holding_back_tears: Everything you said is important in order to improve the game

  • Unfortunately, I noticed the tedious loading when I uploaded the game yesterday. Since the game is around 200 MB, it takes a while to download all of the assets. If you download it on your phone, there should be almost no loading time in between. I’m thinking of creating a loading screen with an action to preload all of the assets (I was with the idea that Gdevelop loads all of the game assets at the beginning, as you can imagine, I was really shocked when I saw more loading after the beginning :sweat_smile:)

  • Stretching is a big issue, and I really need to investigate how to fix it. When I try the game on my phone in the App it looks fine, but If I play from Gd.games website, I notice a lot of weird stretching.
    To make it fit without issues on the app I have the below settings, but I guess I need to adjust them for the browser/desktop version


    image

  • A tutorial is actually on the way! Once I’m in the mood to finish it :stuck_out_tongue:

  • The constructive criticism for the art and graphics is well noted! I will keep them in mind

You earned a dragon. Tell me their name and your preferred color, appearance, details etc.

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@Digitalstickmans, I logged onto the game again, and the loading time was under 5 seconds! Whatever you did really helped speed it up!

One other thing I noticed earlier was the challenges (*missions) menu felt a bit confusing. I didn’t really understand the characters chatting on there, do they have any meaning in the game or are they just there for lore / to fill in space? I also LOVE the way you made it so the dragons hatch from eggs! That is a way better way then just having the dragons sitting there saying “Buy Me!”
Also, the dragon pack doesn’t work on gd.games. I’m assuming thats because it is for a paid purchase on google play store?

Also not sure if this is a problem with gd.games (I’m assuming it is) but wool & progress does not save between plays. If I earn wool or progress and then refresh the browser, it goes away.
Also, if there is anything specific you need play tested, let me know!

Edit: Wool & progress saves now, but didn’t save form when I played it earlier.

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Thanks for the review @SnowyRawrGamer :smiley:

Just a few questions so that I can fix the above problems.

Are you playing on your phone via the Gd.games website? Can you go full screen and check if the text is still showing like this?

Did you see the hold finger at the beginning? Do you feel that it was not clear enough? A tutorial is on the way, I just need to know if I should maybe include a text instead of a finger.

Trying to think of ways to reduce the loading screens, but since the game is around 200mb for now, some loading will have to exist.

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I am playing on my laptop. Tried fullscreen and still bugs the text.
My bad! I COMPLETELY missed the hold finger at the beginning! Since it takes 5 or so seconds to appear, I ended up clicking before it appeared, and then didn’t know what to do.
I would recommend having text that appears at the beginning, then waiting the 5 seconds to show the finger!

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Thank you @petlimpet

I also prefer muted colors! I will try to think of a combination that will catch the attention of the new generation and not burn the eyes of older folks. I think because this game is aimed at a younger audience, I didn’t care that much for the bright colors, but I should.

Let me know what details you want on your dragon (And the color)

Will definitely make a tutorial :smiley:

The ads and the purchase button indeed do not work on the browser version. I will try to hide them on the next update.

Get a high score of 40K and I will make your dragon :kissing_closed_eyes:

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Characters are there for lore. You’re supposed to improve your relationship with them, but so far, they can only get 1 heart.

The text thing is really weird; I’ll need to investigate it further, as I still don’t know how to optimise for desktops.

Really suggest downloading the game from the Play Store if you want to keep your progress without issues. There isn’t a cloud save, but it should be more stable as long as you don’t mess with the game files.

Let me know your dragon preferences :slight_smile:

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I sadly don’t have any devices compatible with the Play Store, otherwise I would!
As for dragon preferences, a snow themed dragon could be pretty cool! I’m not sure specifically what I would want but anything snowy themed should do the trick! :smiley: (P.S: Thanks for letting us make our own dragons! It means a lot!)

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Hi @Digitalstickmans!

200 Mo you say! It’s very too high.
In my sense, your assets are not enough optimized (i don’t arrive to download the game but i am on WiFi it is true)

Can you put on this forum some images, musics and sounds if possible in order if i try to reduce the size of assets.
Thanks.

A+
Xierra

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Hi @Amigo54,

Keep in mind that there are over 30 dragons in game with their own custom animations (Egg form, Idle, hatch form, hurt etc) plus the backgrounds, enemies, sound etc

Most of the assets were created months ago when I wasn’t that good at optimizing the size. Since I was planning to release it only on Android, I didn’t care that much about the size as long as it was acceptable. Most Android games right now are way more.

I will try to reduce it at some point, but I honestly don’t think that it will make a huge difference without reducing the quality of the assets.

40k? Aww man i gotta try hard then.

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@Digitalstickmans - re loading times - what format are the sound files? if you’ve got any wav music files they’ll be taking up loads of time to download. Sadly i don’t think there’s a way around the global object problem. Are the images being down scaled at all? - any scope to optimize them a bit? I’m guessing that you’ve already cleared unused in resources. I wondered whether the dragons that are won could be scene objects - but you’d need to recreate them which would be a major pain!

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