The condition parameter in the event list suddenly changes. What am I doing wrong?

Every time I apply changes to a specific global object (in my case - e1), the parameter in one condition is replaced.

Parameter before visiting the tab (as it should be):
e1.timers.shot1[e1.Animation()]

Parameter after visiting the tab: (as it should NOT be):
e1.stats.speed_base[e1.Animation()]

Can you tell me what could be causing this?

this is weird - I wondered whether you’d duplicated a scene and then changed the object in one of them to global. Or have you renamed a variable and when you leave it updates the reference to the variable and then when you come back it’s changed it

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Yes, I duplicated the scene and then moved the “e1” object to global. I’ll probably try deleting the duplicate scene and creating it again. Or recreating the object. Thanks for the idea!

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