The pathfinding object stops, but i dont know why[solved]

last night I was up until 3am tryna to fix a bug but then when I was going to sleep I had this idea, it fixed the bug, but now there’s a new bug that makes no sense to me, it stops the ai 1 movement(which is shouldn’t as far as I’m aware) here are events and a video showing bug(the events are stiched together using paint dot net hence why it may not look right)

If you’ve solved the bug, would you mind sharing it? Someone else may come across the same issue, and it’s be good for them to have a potential solution to try.

okay, i had pathfindng obstacle on, it was working fine until this bug, i removed it and it works, and i adjusted my game so gameplay is how i want it