The push for AI needs to stop

i should’ve probably put some more focus into that, but i was acknowledging how other(s) had also acted immature. the difference is, when i told you to stop acting this way and others did too, with desmon outright apologising first despite probably also feeling very wronged by you and taking the first step to make things right and be the bigger person, you still continued to act immaturely.

i haven’t known of either of the other incidents you mentioned, as i’ve only really read the forums looking for help on topics and never interacted with them aside from this.

i was trying to tell you to be politer because this is ABSOLUTELY not the first instance i’ve seen of you acting like this, and when i’ve told you to be more mature you brush me off and continue to act careless and idiotic.

as to stay on topic and not devolve into mindless arguing, this is the last post i’m going to put here at least involved into this discussion. this all seems like common sense to me, and you should be a lot more considerate. this is the last i’m going to say here

Ey bro, you haven’t releazed yet? The dude helps people non-stop n for FREE. That means he can act however he likes cuz he helps people for the love of game and not TOTALLY use it later to justify his actions. Oh OHHHHH that’s right too, he never make mistakes and is always correct. Ah i’m prolly an idiot too. :joy::joy:

Um, there is autotile object under objects, just created the png sprite somewhere else then import into Gdevelop, then you can easily draw your own levels. I have done that before with huge maps.

If you are talking about 3D physics, so far it has been working perfectly for me. You need to select static mesh object for triangle shapes or circles.

If you are talking about 2D physics, it works fine. You just need to make sure the collision mask is the same shape as your object, be it a triangle or a circle. Just open up the editor of the object and create a custom collision mask in the shape of a object and there should be no glitching.

They can. Just use the ‘separate object from another object’ action, run it on all frames. You need this action to separate any objects from each other. The physics behavior doesnt ensure this, you need to separate any objects (e.g. the triangle object separated from the ground object so it doesnt fall through).

I am closing this topic, you have gone off-topic too often…