The "sliding on moving platforms" glitch was partially solved after the latest update, but I don't know why

Hi,
A known issue with platform characters is that, when they’re on horizontal moving platforms, the player slides one pixel right or left when the platform changes direction. Nothing that affects the gameplay in most cases.
However, I’m not sure if something changed in the latest update, but in one of the scenes the problem was suddenly solved. In my game, each stage is a different scene, with very similar events. Every scene have copies of the same objects (they’re not global) for moving platforms and the same events to make them work. Events on the event sheet control the direction change and an extension controls the movement. The glitch remais in the other two scenes, only one scene had the problem fixed.
I wish I could understand what happened in this specific scene, so I could apply the solution to the other ones. I wonder if this has something to do with the update.

These are screenshots of the events that control the moving platform:


In summary, I’d just like to understand why this glitch was “magicaly” solved in one of my scenes, but not in the others, so I could apply it to the other scenes. It’s just an aesthetic issue, not a big deal, but I’d be really grateful if anyone could help me with that. :slight_smile:

I’ve already kinda “fixed” the sliding problem with events some time ago, but I’m not sure if this solution is 100% reliable. So I wish I could have it fixed in a more approppriate way, not just a “work around”. This is how I “fixed” it:
fc0bc29d1e4c9ec73047eb32e88f6a4c33744b34_2_690x179
These events must be placed before the camera events in the events sheet.