Hi,
A known issue with platform characters is that, when they’re on horizontal moving platforms, the player slides one pixel right or left when the platform changes direction. Nothing that affects the gameplay in most cases.
However, I’m not sure if something changed in the latest update, but in one of the scenes the problem was suddenly solved. In my game, each stage is a different scene, with very similar events. Every scene have copies of the same objects (they’re not global) for moving platforms and the same events to make them work. Events on the event sheet control the direction change and an extension controls the movement. The glitch remais in the other two scenes, only one scene had the problem fixed.
I wish I could understand what happened in this specific scene, so I could apply the solution to the other ones. I wonder if this has something to do with the update.
These are screenshots of the events that control the moving platform:
In summary, I’d just like to understand why this glitch was “magicaly” solved in one of my scenes, but not in the others, so I could apply it to the other scenes. It’s just an aesthetic issue, not a big deal, but I’d be really grateful if anyone could help me with that.