Hello, folks. I have a question on the Wait X second events. I’ve studied the documentation and tried to search for relevant topis, however, can’t seem to find an explanation.
The question is - will a Wait action in an external function (which is NOT async, btw) called from a scene stop this scene or run in background?
I try to implement a logic similar to a live chat and the external function is responsible both for selecting a valid message text AND for waiting some time to make it look more like a real message typed by a person rather than a robot typing instantly. However, while the message is selected and “typed”, all of the other game logic should continue without delays. So am I on the right path or …?
Thank anyone for any clarification in advance.