Tiled sprite automatic filling an area

Good morning!
How is possible to use Tiled sprite to fill an area in automatic way?
With Sprite object I put on scene than with events I put one next to another and can do but with Tiled it simple move around. I can’t change size because the area want to fill is, in my case, circle shaped.
Many thanks in advance!

You want to make a circle shape with Tiled Sprite? Or is your tiled sprite a circle shape?
If it’s the first one, you may able to achieve it with Layer Effects and using inverted circle sprite to “subtract” the tiled sprite. I have not tried it.

I created a circle with Sprite and want to fill with Tiled sprite, inside one type outside another type.