Tiled Tilemap and Lighting

was there ever a community workaround or a fix to that issue where the tilemap would not support blend modes from the lighting engine? Using a the tiled program. Asking this in case if there was an well known workaround because I found a workaround for this but not entirely sure how it worked but all I know now that it doesn’t create that weird effect for the tilemap with multiple layers.

It’s all external tilemap objects, with the exceptions of the red square and light object.