Feature Request: Actions and Conditions for Manipulating Tile Opacity and Hue in Tilemap
I would like to request the inclusion of a new feature in the Tilemap object that would allow greater flexibility and control over the visual properties of tiles. Specifically, I suggest adding actions and conditions to change and check both the opacity and hue of individual tiles within the Tilemap.
Justification:
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Changing Tile Opacity:
The ability to alter the opacity of a tile during runtime would enable the creation of dynamic visual effects, such as simulating different levels of visibility, fog, or other environmental conditions that affect the player’s perception. -
Checking Tile Opacity:
Checking the current opacity of a tile would allow for the development of game logic based on the visibility of elements in the Tilemap. This could be useful in stealth mechanics, where the opacity of tiles represents safe or dangerous areas. -
Changing Tile Hue:
Altering the hue of tiles during runtime allows for adjusting the game’s atmosphere according to different conditions, such as time of day or emotional shifts in the environment. -
Checking Tile Hue:
Verifying the hue of tiles would aid in implementing mechanics that depend on the visual appearance of tiles, allowing the game to respond contextually to changes in the environment.