Hello everyone,
First of all, I want to thank you for the Tilemap, which is undoubtedly one of GDevelop’s best objects and makes game creation much easier.
I would like to suggest adding a feature that would allow “changing the color” or “changing the hue” of a tile (block) directly in the Tilemap. Currently, it is already possible to modify how a tile is placed, such as rotating or flipping it, so I believe changing its color would be a natural addition.
Additionally, I have previously suggested the possibility of “changing a tile’s opacity”, and I noticed that tiles with opacity are rendered correctly, so this functionality could be implemented without issues.
Having these options would greatly facilitate visual effects, scene variations, and more dynamic games, while keeping the convenience that the Tilemap already provides.