Tilemap scale feature

I was wondering if there was a way to scale tilemap tiles in the tilemap properties or did we need to manually scale it with gizmos, if not then plz add a Scale property to the tilemap object.

Currently, tiles all have to be the same size. I hope eventually GD will allow tiles of variable size and aspect. Unfortunately, currently you can only set the size of the tiles and the overall tilemap. Which forces you to either waste space in a tile or create things using multiple tiles.

As far as I’m aware, tilemaps (overall, not GDevelop related) specifically work by having exact x/y coordinates and sizes.

I’ve never seen tilemaps in a game engine that allow you to resize specific tiles in a map. If folks have any examples I’d be happy to look into the specifics on how.

of course not, thats not how TILE maps work.