Tilesets Size Restrictions

I have been trying to import tilesets and it had alway failed. After discussing with others apparently is because I am using to big of sizes. I am using 64x64. I wanted to know if its possible for the ability for bigger tilesets to be imported into gdevelop. It would be really helpful!

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Tilesets don’t get imported directly into GDevelop, but they do get linked with a tilemap and used as a resource for that.

The only limit to that is if the actual atlas (full set of tiles) is over 2000x2000 pixels, which is beyond the limits Chromium can support.

Edit: Maps themselves can realistically be almost any size, within reason (no 500000x50000 tiles, or anything like that)