Hi! I have a question about how to properly use the function TimeDelta()
i’ve watched 3 tutorials about it but couldn’t figure it out.
I want to give the player 1 point every second, but we all know that if the game is running below 60fps, it will become slower.
My goal is to find a way that i can calculate how many points i should give to the player when the game is slower, for example, when the game is at 30 fps, the event will only occour once every 2 seconds, so i should give 2 points.
Is the solution related to TimeDelta?
Vid Example:

