Hello,
Maybe there is something I don’t understand but I would like to use a tileset with 8px tiles.
I sliced this tileset to have multiple sprites (8px x 8px size).
My problem is that these sprite are unusuable in Gdevelop because too tiny. I cannot recognize tiles to create my level.
I don’t want to use Tiles to create Tilemap.
Is there a mean to incerease the size visibility ? Or there is a trick I don’t know when you work with tiny tiles ?
Asset size doesn’t matter for GDevelop, however I would strongly recommend against manually building your game out with 8x8 tiles without using a tilemap.
You’re going to run into a ton of manual labor by doing it that way, most of which is solved via Tilemaps.