Hello everyone…
I have a deep aversion to animations …
top down behavior
i tested with an enemy in the map and everything is working … but the game has no enemies in the map … at regular intervals they appear randomly in various points …
only … as long as it is a single enemy everything is fine … but when you find yourself with 2 or more enemies they will all do the same thing …
enemies are controlled by one point that has all behaviors … top down and instance variables …
in fact in reality it is the point represented by a shadow that makes the 8 movements …
but the animations go a bit for their cabbages …
they have 4 animations … idle when stopped … death … attack and walk … and when the player collides with the enemy’s point of view the enemy runs towards the player and in contact with a point of view the attack starts … this happens but all together … how can I assign these commands to each single object that is born ??
It sounds like you want to use the Repeat for each object
event.
yeah… i use… and after i link a object and take in in account linked… but all go together
I would like to create an animation where the enemy is born … turns around the map … and periodically stops looking around … and when he enters the vision with the player he runs to attack him … also choosing a specific attack … if a distance or melee … but I really have enormous difficulties …
it’s been 6 months if not more that I try to make it happen … also looking at tutorials but it doesn’t come to me …
That’s quite a few links. You should look at doing the link check only if you need it.
Within the repeat, what are the events? If you can show those then we can help, as it maybe that the problem lies within those events.
can you send me a pm message?? i try to send you but no have a way