The game you mentioned uses 3d objects to get this effect, and I don’t think it’s possible to create it with 2d objects since you’d need skewing / sheering which is not possible in GDevelop. The basic 2d transformations like rotation and scaling won’t get you the effect you’re after.
I came to this same conclusion after much thought. I even achieved a ± effect using a 2D sprite, but after thinking for a day I arrived at the 3D box.
I had never used this 3D feature since it was launched and I was very surprised and happy with the final result.