I am having trouble getting the car to drive like a car, specifically, it changes direction too quickly. Can anyone help?
Have you tried using rotate?
You should take a look at this example:
I am making it 2d, do the physics used in that work in top-down? I tried using the car physics.
Also, How would I get it so w is accelerate, s id decelerate, and a and d are turn
I was just going to say use the 3dwalk extension. Not for 3d walking, but since the controls are relative to the object
This is late. But I am very sure it was because you didn’t do AddedAngle*TimeDelta() to make it frame independent.

