I am having trouble getting the car to drive like a car, specifically, it changes direction too quickly. Can anyone help?
Have you tried using rotate?
When you click on your object (a car I guess), there’s a settings menu popping up on the left of the screen, just like this one :
In your physics behaviour, try adjusting those values (especially angular damping for the rotation speed I think)…Let us know!
1 Like
You should take a look at this example:
I am making it 2d, do the physics used in that work in top-down? I tried using the car physics.
Also, How would I get it so w is accelerate, s id decelerate, and a and d are turn
I was just going to say use the 3dwalk extension. Not for 3d walking, but since the controls are relative to the object