hello,
I’m restarting my project after a few months and I need a procedural map generation.
I couldn’t find any examples online apart from the example integrated in gdevelop “dungeon cave” where you can’t manage the edge animations.
in unity and other engines there are plenty of ready-made examples to manage map creation like in this case:
Are you after single room generation, or a whole dungeon with interconnected rooms, possibly with passageways? I don’t have anything, but it may help with any responses you may get from others.
a single dungeon with items created inside the dungeon.
yes i noticed this example but i dont know how to give depth and animation cuts to the surrounding walls